Read the Book

Read the Book

Design today sits at the crossroads of creativity, business, and influence. It is no longer enough to make something beautiful or even usable—designers need to shape outcomes, navigate organizational politics, and prove their value in environments that often misunderstand or under-resource them. This book is a guide to those realities. It collects strategies, stories, and mental models that help you not only practice design, but thrive in the messy systems where design actually happens.

Whether you are a designer, product manager, or anyone trying to push meaningful work forward, the lessons here will help you understand how to align your craft with the forces around you. You’ll learn how to spot opportunities others miss, build consensus across resistance, and set a direction that stays true to your values even as circumstances change. This isn’t about following the “right” process—it’s about learning to design your path through the shifting terrain of modern work.

Arise, Designers

Chapter Title Status

Introduction

The Real Work of Design Live

Why Are Designers Unhappy at Work?

Intro Planned
The False Promise of Design Bootcamps Planned
The Rapid Commoditization of Design Planned
Designers Lack a Clear Career Path Planned
Designers Aren't Typically Educated in Business Planned
The Politics of Speed and Visibility Planned
Designers See What Others Don't (and Care Deeply) Planned
Designers are an Afterthought in Team Structure Live
Teams are Built for Output, Not Problem Solving Planned
The MVP Misunderstanding Planned
The Overlap Between Design and Product Management Planned
What Can Designers Do? Planned

Understand the Business

Intro Live
Market Conditions Live
Growth Strategy Live
Selling Strategy Live
Product Expansion Strategy Live
Funding and Exit Strategy Planned
Evaluation: Where is Your Business? Planned
Business Strategy Will Impact You One Way or Another Live

Understand What's Important to You

Intro Planned
Set Your North Star Planned
Discover Where You Can Thrive Planned
Work for a Company that Allows You to Work How You Want to Work Planned

Self-Sabotage and Hard Truths

Intro Live
Stop Obsessing Over the "Right Way" to Do Things Planned
Everyone Falls Victim to Dunning-Kruger Planned
You Are Not a Designer. You Work as One. Planned
The Overcommitment Paradox Planned
The Under-Resouced and Under-Represented are the Most Likely to Be Punished Planned
Your Company May Not Value What You Offer as Much as You'd Like Planned

Become Powerful

Intro Planned
The Myth of Thor's Hammer Planned
Trade Theater for Traction Live
Build Your Coalition Planned
The Outward Spiral Method Planned
Be Pragmatic Planned
Stop Asking for a Seat at the Table and Pull Up a Chair Planned
You Have to Do More Than Point at Problems Planned
Put Us vs Them to Bed Planned
Slay the Gossip Beast Planned

Reframe and Expand the Value You Provide

Intro Live
Focus on the Type of Work You Commit to Doing Planned
Take the Lead on Solving Hard Problems Planned
Learn How to Draw a Line Between the Work You Do and Profits Planned
Be More than What Others Expect You to Be Planned
Think Outside What You Were Trained to Do Planned
Strategy is Easy. Logistics are Everything. Planned
Don't Try to be Indispensible Planned

The Realities of Working With Other People

Intro Planned
People Have Made Up their Minds. Have the patience to change them. Planned
Fitting In Perfectly Robs You of Your Value Planned
Everyone Overvalues their Own Contributions Planned

The Future of Design

AI and Design - The Bad

Design in an Age of Madness Live
AI As Performance Art Planned
A Wave of Mediocrity Live
Hyper-Optimizing for Engagement at all Costs Planned
Dehumanizing Customer Experiences Planned
Weaponizing Influence at Scale Planned
Industrializing Ideation Planned
AI as a Stand-In for People, Research, and Data Planned
AI Becomes the "Right Way" Planned
Gray Goo - Homogenization Covers the Earth Live
The Acceleration of Universal Loneliness Planned
Creativity and Critical Thinking are Outsourced to the Machine Planned
Every Role Will Question the Need for Every Other Role Planned
What Will be Required of Designers Planned

AI and Design - The Good

Unleashing Creativity Planned
Outsourcing the Noise to AI Planned
A Junior Designer Available 24/7 Planned
New Strength for Small Teams Planned
New Value for Users Planned

The Evolution of Design

The Path of Specialization Planned
A Rethinking of Org Charts and Responsibilities Planned
An Expansion of Expectations Planned

Saving Product Development from Itself

Solution-Oriented Teams Planned

Why Is Innovation So Hard?

The MVP and Dopamine Trap Planned